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[PC Game] Prototype

Written By Arya Kurniawan on Tuesday, May 22, 2012 | 8:28 PM






Prototype is an action-adventure open world video game developed by Radical Entertainment and published by Activision. The game was released in North America on June 9, 2009, and in southwestern parts of North America as well as Oceania on June 10, and was released in Europe on June 12.

The game is set in New York City, where a virulent plague known as Blacklight is spreading through Manhattan. Those infected are mutated into hideous monsters of varying form, with an uncontrollable urge to kill all uninfected life-forms. At the center of it is the protagonist, Alex Mercer, an incredibly powerful shapeshifter with no memory of his past. Parallel to the game's storyline is the ability to play the game as a sandbox-style video game giving the player freedom to roam Manhattan.

Many reviewers compared and contrasted it with Infamous, another action-adventure open world game released one month prior to Prototype, by Sucker Punch Productions which features a superpowered protagonist with developing powers in an urban world. However, the gameplay of Prototype is very similar to The Incredible Hulk: Ultimate Destruction, also by Radical Entertainment.

Alex's primary superpower is his ability to shapeshift, changing his body to suit his needs. Going hand in hand with this power is his ability to "consume" others, absorbing them entirely. This process allows Alex to quickly regain health by absorbing the biomass of his enemies. This also allows him to take on the forms of the enemies he absorbs, thereby allowing the player to move about the enemy as one of them. The disguise will only last as long as Alex remains inconspicuous. Alex has incredible physical strength, and will kill most humans in a single punch. He can perform various melee attacks without shapeshifting, as well as more gymnastic moves such as air combos, sliding along the ground using any humanoid enemy's body, and a high-speed rolling cannonball attack.

Alex can also transform parts of his body into a selection of martial implements acquired over the course of the game, either as purchased upgrades or being given them. Offensive powers include the large and powerful Blade arm, fast razor-sharp Claws (which can also erupt large spikes from the ground), the telescoping Whipfist, Musclemass that augments his strength, and the slow but powerful Hammerfists. Defensive options consist of a large shield on Alex's left arm for blocking ballistic attacks that needs to regenerate after excessive damage, and full body armor that exchanges agility and speed for toughness in hand to hand combat; both will allow Alex to plow through most obstacles when active. Vision modes include thermal vision, which allows Alex to see enemies through smoke and other obstacles at the expense of a decreased vision range, and Infected vision, which highlights those infected with the BLACKLIGHT virus as well as military units. Both vision modes muffle all of Alex's other senses, such as hearing, in order to concentrate on his sight. One defensive and offensive power may be active at a time, and using either will negate Alex's current disguise. In addition to his own abilities, Alex can take the weapons from defeated or absorbed enemies. These include automatic rifles, machine guns, grenade launchers, and missile launchers. He can also seize control of military vehicles, such as tanks and helicopters.

Alex's most powerful attacks are the Devastators, which require Alex to be in Critical Mass - either a state of near-death or the exact opposite, having excess stored biomass and increased health. These include the Tendril Barrage, which fires impaling tendrils from his body in all directions, the Groundspike Graveyard, which erupts massive spikes from the ground all around Alex, and the Critical Pain, which fires a single beam of hardened biomass from his hands to severely damage a single target.

[PC Game] Dead Space 2



Dead Space 2 (stylized as DEAD SPACE2) is a survival horror third-person shooter video game developed by Visceral Games and published by Electronic Arts for Microsoft Windows, PlayStation 3 and Xbox 360.Set three years after the events of the first Dead Space, the game follow's protagonist Isaac Clarke's fight against a new Necromorph outbreak on the Sprawl, a space city above Saturn's largest moon. Unlike its predecessor, Dead Space 2 has a multiplayer mode, pitting human characters against Necromorphs across the Sprawl.A Collector's Edition is available for all three platforms. The PlayStation 3 Limited Edition includes Dead Space: Extraction as a PlayStation Move compatible title.

Synopsis :

The game begins in an asylum on the Sprawl, a densely-populated space station surrounding a shard of Titan, one of Saturn's moons. Currently, the Sprawl is now host to another Necromorph outbreak, which has led to much of the populace being slaughtered. Isaac Clarke has no memory of the past three years, having just been awoken by Franco Delille (protagonist of Dead Space Ignition); however, Franco is killed by an Infector Necromorph and immediately mutates into a monster himself, leaving Isaac to escape on his own. He is later contacted by Daina Le Guin, a woman claiming to have a cure for his "condition". He is also contacted by fellow patient Nolan Stross (a main character from Dead Space: Aftermath), who endured a treatment similar to Isaac's. Stross claims that they can destroy the Marker, which Hans Tiedmann, the Sprawl's administrator, forced them both to rebuild after finding Isaac adrift. Ignoring Stross, Isaac fights his way through the city (still filled with survivors trying to escape the Necromorphs) to reach Daina. Along the way, Isaac experiences hallucinations of Nicole, which become more vivid as "she" tries to deter him from his task. Upon his arrival, Daina has Isaac restrained, and reveals herself as a Unitologist sent to "recover" Isaac, claiming that they need him to build more markers for spreading Convergeance, a event foretold in Unitology; before they can leave, however, a security gunship kills Daina and her associates, allowing Isaac to escape.
Stross contacts Isaac again, telling him that the Marker is located in the Sprawl's Government Sector; he reluctantly decides to trust Stross, as destroying the Marker is the only way for him to survive. As he makes his way there, Isaac comes across Ellie Langford, a CEC heavy equipment pilot who eventually joins their mission. As they travel through the Sprawl, Tiedemann throws several obstacles in their way to hinder their progress. Later, Stross' dementia worsens, causing him to stab Ellie's eye out with a screwdriver; she survives, while Isaac is later forced to kill Stross in self-defense. Afterwards, Isaac comes to accept the guilt of being unable to prevent Nicole's death, causing the visions to become benign.

Upon reaching the Government Sector, Isaac sends a protesting Ellie away alone on a gunship, saying that even though he couldn't save Nicole back on the Ishimura, he can still save Ellie. Once inside, he sets the Necromorphs onto Tiedemann's forces near the Marker chamber. When Isaac reaches the Marker, he finds it surrounded by Necromorphs, which triggers Convergence. With the vision of Nicole guiding him, he comes upon the NoonTech Diagnostic Machine, a machine that unlocks the blocked Marker-infected parts of his mind which was used on him and Stross prior to the events of the game, which "Nicole" claims will help him. He then fights his way to the Marker, where he encounters and kills a nearly-defaced Tiedemann. As Isaac approaches the Marker, "Nicole" suddenly pulls him into his own mind. There, Isaac encounters the parts of his mind affected by the Marker and "Nicole", who then reveals that the only way to make the Marker "whole" is to absorb the body and mind of the one who created it—in this case, Isaac himself. After a lengthy battle, Isaac is able to destroy "Nicole" and rid all traces of the Marker's influence from his mind, destroying the Marker in the process.

Waking up, Isaac slumps to the ground, ready to accept his fate. As a last act of desperation by Tiedemann's security forces, the station's power core starts a detonation countdown. Suddenly, Isaac receives a call from Ellie, who crashes the gunship through the ceiling. As the room collapses, Isaac makes his way onto the gunship, and they escape from the exploding Sprawl.

In a post-credits scene, an audio transmission is heard between two people: an unknown subordinate and his ranking superior (known only as "the Overseer" from one of the text logs that can be collected during the course of the game). The subordinate relays that Titan Station (which was Marker Site 12) and the Site 12 Marker have been destroyed. The Overseer replies that the other sites will then have to "pick up the pieces".

Source: http://en.wikipedia.org/wiki/Dead_Space_2

History of Facebook

Written By Arya Kurniawan on Saturday, May 12, 2012 | 5:57 AM

Mark Zuckerberg wrote Facemash, the predecessor to Facebook, on October 28, 2003, while attending Harvard as a sophomore. According to The Harvard Crimson, the site was comparable to Hot or Not, and "used photos compiled from the online facebooks of nine houses, placing two next to each other at a time and asking users to choose the 'hotter' person".

[Tips] Increase Your Monitor Perfomance!



The computer monitor is the most important part to display the initial output before the results of our work is printed on paper. The monitor is also very vital in terms of the media editor for our work. Without the monitor we would not be able to enjoy various multimedia features services in the form of images from the Internet or from the computer itself. Think we can only grope in the dark as a computer monitor or laptop we can not turn on the computer.

[Trick] How To Hidden Your Nav Bar on Your Blog






In this occasion I'll share a little about Blog, and the topic is "How To Hidden the Nav Bar. Before, if you want to hidden your nav bar, you will commits an offense TOS Blogger. if you want to continue, read more:

[PC Game] Assassin's Creed Brotherhood™

Written By Arya Kurniawan on Friday, May 11, 2012 | 9:23 AM


System Requirements:

SUPPORTED OS: Windows® XP (32-64 bits) /Windows Vista®(32-64 bits) /Windows 7® (32-64 bits)
Processor: Intel Core® 2 Duo 1.8 GHZ or AMD Athlon X2 64 2.4GHZ
RAM: 1.5 GB  Windows® XP / 2 GB Windows Vista® - Windows 7®
Video Card: 256 MB DirectX®  9.0–compliant card with Shader Model 3.0 or higher (see supported list)
Sound Card: DirectX 9.0 –compliant sound card
DirectX Version: DirectX 9.0
DVD-ROM: DVD-ROM dual-layer drive
Hard Drive Space: 8 GB
Peripherals Supported: Keyboard, mouse, optional controller

[PC Game] Batman: Arkham Asylum


The recommended system requirements are as follows:

OPERATING SYSTEM: Microsoft Windows XP or Vista
CPU: Core 2 Duo E6600 (2.4Ghz) or Athlon 64 X2 4600+
RAM: 2GB for Windows XP, 3GB for Windows Vista
GRAPHICS: nVidia 9800GTX or ATI 3870
SOUND: Microsoft Windows XP/Vista compatible sound card (100% DirectX 9.0c -compatible)
DVD-ROM: Quad-speed (4x) DVD-ROM drive
HARD DRIVE: 9GB free disk space
INPUT DEVICES: 100% Windows XP/Vista compatible mouse and keyboard / Xbox 360 Controller.

Batman: Arkham Asylum is an award-winning 2009 action-adventure stealth video game based on DC Comics' superhero Batman. Released for the PlayStation 3, Xbox 360, Mac OS X and Microsoft Windows, it was developed by Rocksteady Studios in the United Kingdom and published by London based Eidos Interactive in conjunction with Warner Bros.

[PC Game] X-Men Origins: Wolverine


Recommended System Requirements for Microsoft(R) Windows(R) XP:
3D hardware accelerator card required - 100% DirectX(R) 9.0c-compliant 256 MB video card and drivers:

Windows 8: Which Version You Should Choose?

Written By Arya Kurniawan on Thursday, May 10, 2012 | 8:29 PM

Microsoft revealed in a blog post what the different versions of Windows 8 will be when the OS officially launches. The news from Microsoft clears some things up, but it also raises some additional questions and may still leave some wondering which version of Windows 8 is the “right” one.

CorelDraw X5 Review

Can CorelDraw X5 finally topple the might of Adobe Creative Suite?

Long-time CorelDraw users know that it's the software equivalent of the Star Trek movies: if you try out every version you'll often be disappointed. But, if you follow a simple pattern to your upgrades, you'll get all the awesome ones without feeling like you're Corel's unpaid beta tester.

So every third version of CorelDraw – 3, 6, 9 and 12 – was a groundbreaking upgrade, and the other versions… not so much. Does the 15th iteration, CorelDraw X5, match up to our expectations?

Yes – and more. This is a home-run-and-the-crowd-goes-wild release that every CorelDraw user will want.

The headline features

An easy place to start is with the big stuff that Corel is shouting about: out-of-the-box 64-bit Windows 7 support alongside the 32-bit support for Windows 7, Vista and XP; true multicore support to put the latest and greatest CPUs to the best use; an all-new colour management system that matches anything Adobe can bring to the table; plus Corel Connect, which looks and works much like a simplified version of Adobe Bridge and is designed to give you a document-focused workflow.

What is Graphic Design?


 What is graphic design? interested, isn't it? Graphic design is a creative process—most often involving a client and a designer and usually completed in conjunction with producers of form (i.e., printers, signmakers, etc.)—undertaken in order to convey a specific message (or messages) to a targeted audience. The term "graphic design" can also refer to a number of artistic and professional disciplines that focus on visual communication and presentation.

Design With Photoshop




Approximately, the badge like the top of this. and here's how to create it :
1. Open Adobe Photoshop Software.

Case Study, Usability ( Part II )

Written By Arya Kurniawan on Wednesday, May 2, 2012 | 11:38 PM

SpeedOfArt.com: Structuring The Wrong Example Website (Part II)






I'll to explain the second part of my perivious or my first post about the wrong example website. ok I believe that you were interested in my perivious post. this post is to explain clearly about our last topic.

Case Study, Usability

Written By Arya Kurniawan on Friday, April 20, 2012 | 2:19 AM

SpeedOfArt.com: Structuring The Wrong Example Website

 

 

 

 

   

This post intentionally created to make a course assignment Human Computer Interaction (HCI). 

When browsing, I found a link to a site which I admit is probably one of the most confusing web site: SpeedOfArt.com. I provide a screenshot of it:

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